isometric projection in a sentence
Examples
- I really like it because besides looking nice, it also strongly contributes to the Isometric projection article, clearly pointing out a potential problem with the use of isometric projection pseudo-perspective, as well as the basis of some of M . C . Escher's artistic works.
- I really like it because besides looking nice, it also strongly contributes to the Isometric projection article, clearly pointing out a potential problem with the use of isometric projection pseudo-perspective, as well as the basis of some of M . C . Escher's artistic works.
- Although it uses isometric projection, as with Ultimate's second-generation isometric releases such as " Nightshade " and " Gunfright ", " Martianoids " used a scrolling display rather than the flip-screen of earlier titles such as " Knight Lore " and " Alien 8 ".
- ""'Isolated Warrior " "', known in Japan as, is a video game developed by KID and published in Japan by NES . It falls in the shooter genre, although its gameplay also includes elements reminiscent of platforming, while it features isometric projection, similar to Sega's Zaxxon.
- Dynamic Diagrams is known for using isometric projections or Z-diagrams to map web sites ( Dodge, 1999; Kahn & Lenk, 2001; Kahn, Lenk, & Kaczmarek, 2001 ), for developing the software program MAPA ( Durand & Kahn, 1998 ), and for publishing the Information Design Watch blog.
- It's used in some situations where ( typically a video game ) does the projection from 3D to 2D just once using an isometric projection-and then composes a 3D-looking scene by layering those 2D images-possibly moving them relative to each other to create the illusion of 3D motion.
- One side of the dispute believes that the source ( s ) should be considered unreliable on the subject of isometric projection, based on the greater reliability of dictionaries, textbooks, etc . On the other end, a user believes that the source calling it isometric is enough to make it so.
- During the 1990s, Games Workshop partnered with Strategic Simulations ( SSI ) to produce Space Crusade ", the earliest video game of the series, was praised for being " a faithful conversion of the board game, with a board that could be viewed in 2D or isometric projection views ( Barker, 1992 ) ."
- :You're probably thinking about the difference between isometric projection ( sometimes called 2.5D or axonometric projection / oblique projection / parallel projection-there's slight differences between them, depending on how technical you want to get ) with a non-rotatable camera and perspective projection ( " true " 3D rendering ) with a fully mobile camera.